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Text File  |  1995-01-08  |  4KB  |  76 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. BACKPACK                      7.09                                       16 
  8. MEDIKIT                      56.26                                       127 
  9. BARREL                      200.72                                       ;161 
  10. LAUNCHER                      0.89                                       2 
  11. PLASMA                        0.89                                       2 
  12. ROCKETS                      23.26                                       35 
  13. BARMOR                        9.30                                       14 
  14. BLUEBALL                      2.66                                       6 
  15. INVISO                        2.21                                       5 
  16. ENERCELL                     13.29                                       40 
  17. SHELLBOX                      3.10                                       14 
  18. SHOTGUN                       1.77                                       4 
  19. CHAINGUN                      2.66                                       4 
  20. BULLETS                      11.52                                       ;26 
  21. IMP                         135.02                                       65 
  22. CACODEMON                    77.53                                       10 
  23. BARON                        39.87                                       8L 
  24. DEMON                       219.72         DEAF/AMBUSH                   46 
  25. DEMON                        23.88                                       5 
  26. ;                                            
  27. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  28. ;                                            
  29. ; At run-time this value is used to adjust the
  30. ; Max#of variable based on the population of
  31. ; the level being modified.  Using the strict 
  32. ; standard requires that one or more of the   
  33. ; items in the list above not have a specified
  34. ; maximum number of objects.                  
  35. ;                                              
  36. ;PER    590   ;Strict standard for exact placement 
  37. PER    501   ;Lowered Standard for easy placement
  38. ;                                            
  39. ; Deleting any of the PRESERVE lines will mean that
  40. ; the objects will not be taken from the original  
  41. ; level.  You will have to supply your own above. 
  42. ;                                            
  43. PRESERVE    PILLARS                          
  44. PRESERVE    LAMPS                            
  45. ;                                            
  46. ; THRESHOLD determines what a MEGA-GOODIE is.  
  47. ; MEGA-GOODIES are used to make the level fair 
  48. ; if the generator places a lot of enemies in  
  49. ; the level.                                   
  50. ;                                              
  51. THRESHOLD    75                                  
  52. ;                                              
  53. ; I.Q. Determines how intelligently the program  
  54. ; places objects in the effort to defeat you.   
  55. ; 250 is the default if it is not specified here. 
  56. ;                                              
  57. I.Q.    250                                 
  58. ;                                              
  59. ; EVEN sets the point at which the program must begin 
  60. ; placing MEGA-GOODIES into the level, on the   
  61. ; basis of the hardest difficulty rating.          
  62. ; The MEGA-GOODIES give you a fighting chance,  
  63. ; setting the value lower or <500 will increase the number
  64. ; of MEGA-GOODIES available to you in a the level. 
  65. EVEN    500                                 
  66. ;                                              
  67. ; If SPREAD is not set to a low value then
  68. ; a given sector may accumulate too many objects 
  69. ; this often makes the level impossible to finish
  70. ; or just ugly-looking.  Setting the value too low
  71. ; could make it difficult to place objects within
  72. ; a given wad file.
  73. ;                  
  74. SPREAD    15                                  
  75. ;                                              
  76.