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Text File
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1995-01-08
|
4KB
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76 lines
;
; Random World File created by populate
;
; Populate was written By Dusty Bedford 1994
;
;Enemies Weight When MAX#OF
BACKPACK 7.09 16
MEDIKIT 56.26 127
BARREL 200.72 ;161
LAUNCHER 0.89 2
PLASMA 0.89 2
ROCKETS 23.26 35
BARMOR 9.30 14
BLUEBALL 2.66 6
INVISO 2.21 5
ENERCELL 13.29 40
SHELLBOX 3.10 14
SHOTGUN 1.77 4
CHAINGUN 2.66 4
BULLETS 11.52 ;26
IMP 135.02 65
CACODEMON 77.53 10
BARON 39.87 8L
DEMON 219.72 DEAF/AMBUSH 46
DEMON 23.88 5
;
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
;
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified. Using the strict
; standard requires that one or more of the
; items in the list above not have a specified
; maximum number of objects.
;
;PER 590 ;Strict standard for exact placement
PER 501 ;Lowered Standard for easy placement
;
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original
; level. You will have to supply your own above.
;
PRESERVE PILLARS
PRESERVE LAMPS
;
; THRESHOLD determines what a MEGA-GOODIE is.
; MEGA-GOODIES are used to make the level fair
; if the generator places a lot of enemies in
; the level.
;
THRESHOLD 75
;
; I.Q. Determines how intelligently the program
; places objects in the effort to defeat you.
; 250 is the default if it is not specified here.
;
I.Q. 250
;
; EVEN sets the point at which the program must begin
; placing MEGA-GOODIES into the level, on the
; basis of the hardest difficulty rating.
; The MEGA-GOODIES give you a fighting chance,
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level.
EVEN 500
;
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects
; this often makes the level impossible to finish
; or just ugly-looking. Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;
SPREAD 15
;